Tweening vs Frame by Frame

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Cartoons help express people and their reactions to life. They also tell good stories, and it makes you feel like you’re a part of them. Cartoons lately have been dying, especially the old school way of doing them. Frame to Frame animation. Frame to frame is one of the smoothest animations to see.  They start a drawing with a couple of poses, and draw in between (drawing between the poses) to get to those poses smoothly. It takes a lot of work but the end result is so rewarding. The disadvantages though are that it takes a lot of time, and patience to make your character come to life.

Nowadays there are mostly tweening animations. Tweening is where you take a joint of the character and move it at the joint, say at its shoulder and it needs to reach something. The computer basically frames the positions for you. Then you set the point at its shoulder and move the arm up. Many cartoons nowadays use this type of animation, like Rick and Morty, Adventure Time, the New Looney Tunes. It makes the process more simpler to pump out tv shows faster, but it loses its charm to show actual life into your characters. It acts more like a puppet than erasing and drawing it over again over multiple frames. There is not a lot of weight in your character’s movements. This process helps reduce editing time and faster workload. 

With Frame to Frame animation you can create dance moves and reaction times much smoother. Tweening you can animate much faster. But you can also intertwine both of them to make your own cartoons your way. Start small and whatever is easier for you. In the end, it’s all up to the artist and which process is for you. Check out this resource down below.

https://brush.ninja/glossary/animation/tweening/#:~:text=In%20traditional%20frame%2Dby%2Dframe,interpolating%20between%20the%20two%20keyframes.

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